What 5E Abilities Do Tools Use?
In D&D, tools can have various uses. Whether a character is a painter or a carpenter, their tools are invaluable in the world of Eberron. For example, a character with painter’s supplies might have conversations with other characters just by showing the painting on a wall. Another example is a DM who describes the scene to a player as a work of art.
Proficiency in tinker’s tools is a must-have in Eberron
In the world of Eberron, a proficiency in tinker’s tools is invaluable. These tools are used to fix all kinds of things, from torn clothing to worn swords. They can even be used to investigate mechanical contraptions and determine their intended effects. Besides, they’re a great way to earn money.
Artificers are one of the most sought-after classes in Eberron, primarily because they use the right tools for the job. They can cast spells such as a fire bolt, cure wounds, and summon magical turrets and spider legs. These skills are only possible with the right tools, and these are essential to casting spells.
Having proficiency in tinker’s tools opens up endless possibilities for players. They can repair or create all sorts of technological items, from traps to small mechanical items. This skill is especially useful if other party members have some basic crafting knowledge. It is also a great way to maintain the equipment used by your party on the road, allowing them to use it for other tasks. Essentially, proficiency in tinker’s tools is the basis for a versatile utility class.
When crafting magic items, Proficiency in Tinker’s tools increases your ability to craft additional items. Many Infusions require attunement, and an adept in magic item crafting can produce magical items faster, cheaper, and with greater flexibility. Another skill that enables you to make magic items faster, more efficiently, and with less waste is the All-Purpose Tool. This tool costs 100 gold and grants proficiency in all artisan tools.
Smith’s Tools are foundation of metallurgy
The metallurgy branch of a character’s skill tree is called Smith’s Tools. These tools can help you craft different types of equipment, from simple axes to intricate swords. While many people tend to overlook this branch, it is an integral part of adventurers’ skill sets. When properly made, these tools can make the task of preparing a meal easier and even grant additional healing when you take short rests.
A smith uses fire and steel to forge a weapon or armor. He can also repair damage and reshape metal objects. Smithing also allows him to repair metal equipment and forged items, and adds a proficiency bonus on metal checks. While using a smithing tool, he can also detect clues and restore a damaged item to its original state. This skill also boosts the character’s strength, which is useful when making a sword or armor.
In addition to crafting weapons and armors, smith’s tools also allow him to construct structures. For example, iron portcullis construction requires the expertise of a smith. A DM can determine the number of smiths needed for such a construction project. The metallurgy branch also expands into other areas, such as magical crafting. This branch has the most craftable RAW items in 5th edition.
Carpenter’s Tools are foundation of forestry
The woodcraft skill allows your character to create wooden structures. The tools he needs to craft these items are the saw, hammer, nails, square, and ruler. The carpenter’s hammer is a very useful tool, as it allows you to drill holes in hard-to-reach places. Using this skill, your character will be able to make structures from tree trunks in a short amount of time.